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I played the retail release of Dark Souls: Remastered on PC post launch so I was fully able to experience both the improved online component and the outstanding new visuals. The remaster promised smooth framerates and improved connectivity, and it delivered in full. Massive framerate drops in areas like Blighttown and The Depths were bosses of their own in a game already full of them. Even with mods like DS Fix, the game was certainly dated on PC and some areas were near impossible to get through without it looking like stop motion animation.
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There are not a whole lot of negatives that a Souls fan can find with the first game in terms of content, but boy are there some performance issues that stand out today. I was in the middle of a playthrough of the Prepare to Die edition of Dark Souls when the remaster was announced. From collectables to tattoos, the Souls franchise has had an impact on me for the past decade. Ever since Demon’s Souls I have been among the most die hard fans of the franchise.
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Even the most casual of gamers have heard of the franchise in some way, whether they have ever played for themselves or not. There is not a whole lot that I can say about Dark Souls that will be new material for anybody.
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